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Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game 2. utgave
Ian Millington
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Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game 2. utgave
Ian Millington
Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection.
552 pages, 100 black & white illustrations, 10 black & white halftones
Media | Bøker Pocketbok (Bok med mykt omslag og limt rygg) |
Utgitt | 23. juli 2010 |
ISBN13 | 9780123819765 |
Utgivere | Taylor & Francis Inc |
Antall sider | 552 |
Mål | 192 × 234 × 21 mm · 994 g |
Språk | Engelsk |