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Object-Oriented Game Development Julian Gold
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Object-Oriented Game Development
Julian Gold
Addresses how program teams can develop complex entertainment software within the constraints of deadlines, budgets and changing technologies. Topics covered in the book include writing reusable code; writing multi-platform titles efficiently and using iterative techniques in programming.
440 pages
| Media | Bøker Pocketbok (Bok med mykt omslag og limt rygg) |
| Utgitt | 19. mai 2004 |
| ISBN13 | 9780321176608 |
| Utgivere | Pearson Education (US) |
| Antall sider | 440 |
| Mål | 183 × 231 × 26 mm · 833 g |
| Språk | Engelsk |
Se alt med Julian Gold ( f.eks. Pocketbok )