Aesthetics and Design for Game-based Learning - Digital Games, Simulations, and Play in Learning - Dickey, Michele D. (Miami University, USA) - Bøker - Taylor & Francis Ltd - 9780415720946 - 10. mars 2015
Ved uoverensstemmelse mellom cover og tittel gjelder tittel

Aesthetics and Design for Game-based Learning - Digital Games, Simulations, and Play in Learning 1. utgave

Dickey, Michele D. (Miami University, USA)

Pris
Íkr 29.039

Bestillingsvarer

Forventes levert 23. sep - 2. okt
Legg til iMusic ønskeliste
Eller

Finnes også som:

Aesthetics and Design for Game-based Learning - Digital Games, Simulations, and Play in Learning 1. utgave

Aesthetics and Design for Game-based Learning provides learning designers with insight into how the different elements that comprise game aesthetics can inform the design of game-based learning.


Marc Notes: Includes bibliographical references and index. Biographical Note: Michele D. Dickey is a Professor of Instructional Design and Technology at Miami University of Ohio. She is currently Program Coordinator for the graduate programs in Educational Technology and Instructional Design and Technology. In addition to research, she has also authored the 3D immersive game-based environment Murder on Grimm Isle. Review Quotes:"This book is about a vital but neglected aspect of game-based learning: emotionally imbuing participants with motivation and meaning through aesthetic experiences. Like the vision of games it espouses, Dickey weaves a seamless, elegant, and complete exposition of design principles for aesthetic learning." Chris Dede, Wirth Professor in Learning Technologies, Harvard University, USA "A useful, in-depth examination of how aesthetics contribute to the growing complexity of gaming, filling another niche in the rapidly developing world of gaming scholarship. Michele Dickey examines how aesthetics are used in a number of different ways and via differing critical lenses in order to give a comprehensive, well-informed picture of how they inform game-based design and learning. By studying the ways that aesthetics function within different game genres, as well as providing useful directions to using aesthetics within educational game design, this book provides an informative, solid guide to critical and practical applications of aesthetics in gaming." Esther MacCallum-Stewart, Digital Cultures Research Centre, University of West England, UK

Media Bøker     Innbunden bok   (Bok med hard rygg og stivt omslag)
Utgitt 10. mars 2015
ISBN13 9780415720946
Utgivere Taylor & Francis Ltd
Sjanger Interdisciplinary Studies > Education
Antall sider 160
Mål 152 × 229 × 15 mm   ·   385 g
Språk Engelsk