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Interactive Problem Solving Using Logo Heinz-Dieter Boecker 1. utgave
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Interactive Problem Solving Using Logo
Heinz-Dieter Boecker
This book is unique in that its stress is not on the mastery of a programming language, but on the importance and value of interactive problem solving. The authors focus on several specific interest worlds: mathematics, computer science, artificial intelligence, linguistics, and games; however, their approach can serve as a model that may be applied easily to other fields as well. Those who are interested in symbolic computing will find that Interactive Problem Solving Using LOGO provides a gentle introduction from which one may move on to other, more advanced computational frameworks or more formal analysis. What is of primary importance, however, is the text's ability -- through its presentation of rich, open-ended problems -- to effectively cultivate crucial cognitive skills.
568 pages
| Media | Bøker Pocketbok (Bok med mykt omslag og limt rygg) |
| Utgitt | 1991 |
| ISBN13 | 9780805803068 |
| Utgivere | Taylor & Francis Inc |
| Antall sider | 568 |
| Mål | 150 × 220 × 10 mm · 907 g |
| Språk | Engelsk |
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