Cases on Digital Game-based Learning: Methods, Models, and Strategies - Youngkyun Baek - Bøker - IGI Global - 9781466628489 - 31. januar 2013
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Cases on Digital Game-based Learning: Methods, Models, and Strategies 1. utgave

Youngkyun Baek

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Cases on Digital Game-based Learning: Methods, Models, and Strategies 1. utgave

In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. 

Cases on Digital Game-Based Learning: Methods, Models, and Strategies analyzes the implementation of digital game applications for learning as well as addressing the challenges and pitfalls experienced.  Providing strategies, advice and examples on adopting games into teaching, this collection of case studies is essential for teachers and instructors at various school levels in addition to researchers in game-based learning and pedagogic innovation. 

Media Bøker     Innbunden bok   (Bok med hard rygg og stivt omslag)
Utgitt 31. januar 2013
ISBN13 9781466628489
Utgivere IGI Global
Antall sider 626
Mål 33 × 178 × 254 mm   ·   1,29 kg
Språk Engelsk  
Medvirkende Nicola Whitton
Medvirkende Youngkyun Baek

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