Biologically Inspired Artificial Intelligence for Computer Games - Darryl Charles - Bøker - IGI Publishing - 9781591406464 - 28. april 2011
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Computer games are often played by a human player against an artificial intelligence software entity. In order to truly respond in a human-like manner, the artificia intelligence in games must be adaptive, or respond as a human player would as he/she learns to play a game. Biologically Inspired Artificial Intelligence for Computer Games reviews several strands of modern artificial intelligence, including supervised and unsupervised artificial neural networks; evolutionary algorithms; artificial immune systems, swarms, and shows using case studies for each to display how they may be applied to computer games. This book spans the divide which currently exists between the academic research community working with advanced artificial intelligence techniques and the games programming community which must create and release new, robust, and interesting games on strict deadlines, thereby creating an invaluable collection supporting both technological research and the gaming industry.

Media Bøker     Innbunden bok   (Bok med hard rygg og stivt omslag)
Utgitt 28. april 2011
ISBN13 9781591406464
Utgivere IGI Publishing
Antall sider 278
Mål 180 × 20 × 258 mm   ·   712 g
Språk Engelsk  
Medvirkende Colin Fyfe
Medvirkende Daniel Livingstone
Medvirkende Darryl Charles
Medvirkende Stephen Mcglinchey

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