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Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation - Cutting-edge Technologies in Higher Education
Charles Wankel
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Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation - Cutting-edge Technologies in Higher Education
Charles Wankel
Uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, and create engaging communities of practice. This volume discusses a framework for deploying and assessing these technologies.
250 pages, ill
| Media | Bøker Pocketbok (Bok med mykt omslag og limt rygg) |
| Utgitt | 5. desember 2012 |
| ISBN13 | 9781781902400 |
| Utgivere | Emerald Publishing Limited |
| Antall sider | 250 |
| Mål | 229 × 151 × 34 mm · 574 g |
| Språk | Engelsk |
| Serieredaktør | Wankel, Charles |