OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition - David Wolff - Bøker - Packt Publishing Limited - 9781789342253 - 28. september 2018
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OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition 3 Revised edition

David Wolff

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OpenGL 4 Shading Language Cookbook: Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17, 3rd Edition 3 Revised edition

OpenGL 4 Shading Language Cookbook covers easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement it.


472 pages

Media Bøker     Pocketbok   (Bok med mykt omslag og limt rygg)
Utgitt 28. september 2018
ISBN13 9781789342253
Utgivere Packt Publishing Limited
Antall sider 472
Mål 235 × 190 × 30 mm   ·   802 g
Språk Engelsk  

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