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Introduction to 3D Game Programming with DirectX 12
Frank Luna
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Introduction to 3D Game Programming with DirectX 12
Frank Luna
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.
300 pages
Media | Bøker Pocketbok (Bok med mykt omslag og limt rygg) |
Utgitt | 7. april 2016 |
ISBN13 | 9781942270065 |
Utgivere | Mercury Learning & Information |
Antall sider | 900 |
Mål | 232 × 181 × 41 mm · 1,42 kg |
Språk | Engelsk |