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Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects Softcover reprint of the original 1st ed. 2015 edition
Chang-Hun Kim
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Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects Softcover reprint of the original 1st ed. 2015 edition
Chang-Hun Kim
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.
227 pages, 85 Illustrations, color; 81 Illustrations, black and white; XII, 227 p. 166 illus., 85 il
Media | Bøker Pocketbok (Bok med mykt omslag og limt rygg) |
Utgitt | 23. oktober 2016 |
ISBN13 | 9789811013485 |
Utgivere | Springer Verlag, Singapore |
Antall sider | 227 |
Mål | 340 g |
Se alt med Chang-Hun Kim ( f.eks. Pocketbok og Innbunden bok )