Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects - Chang-Hun Kim - Bøker - Springer Verlag, Singapore - 9789811013485 - 23. oktober 2016
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Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects Softcover reprint of the original 1st ed. 2015 edition

Chang-Hun Kim

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Real-Time Visual Effects for Game Programming - Gaming Media and Social Effects Softcover reprint of the original 1st ed. 2015 edition

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step.


227 pages, 85 Illustrations, color; 81 Illustrations, black and white; XII, 227 p. 166 illus., 85 il

Media Bøker     Pocketbok   (Bok med mykt omslag og limt rygg)
Utgitt 23. oktober 2016
ISBN13 9789811013485
Utgivere Springer Verlag, Singapore
Antall sider 227
Mål 340 g