Data Analytics Approaches in Educational Games and Gamification Systems - Smart Computing and Intelligence -  - Bøker - Springer Verlag, Singapore - 9789813293373 - 25. september 2020
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Data Analytics Approaches in Educational Games and Gamification Systems - Smart Computing and Intelligence 2019 edition

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Game-based learning environments and learning analytics are attracting increasing attention from researchers and educators, since they both can enhance learning outcomes.


255 pages, 56 Illustrations, color; 13 Illustrations, black and white; XX, 255 p. 69 illus., 56 illu

Media Bøker     Pocketbok   (Bok med mykt omslag og limt rygg)
Utgitt 25. september 2020
ISBN13 9789813293373
Utgivere Springer Verlag, Singapore
Antall sider 255
Mål 150 × 220 × 10 mm   ·   454 g
Redaktør Chang, Maiga
Redaktør Tlili, Ahmed

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