Understanding Gamification - Library Technology Reports - Bohyun Kim - Bøker - American Library Association - 9780838959534 - 18. februar 2015
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Understanding Gamification - Library Technology Reports

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Gamification, when done right, will engage your library's users, and better yet, help them learn. In this issue of Library Technology Reports, Kim will clarify your understanding of gamification with a range of examples from social causes, education, and libraries. She points out the gaming elements of apps you may have used and explores game mechanics, dynamics and aesthetics.


36 pages, black & white illustrations

Media Bøker     Pocketbok   (Bok med mykt omslag og limt rygg)
Utgitt 18. februar 2015
ISBN13 9780838959534
Utgivere American Library Association
Antall sider 36
Mål 216 × 279 × 2 mm   ·   113 g

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