Alternate Reality Games: Gamification for Performance - Palmer, Charles (Harrisburg University of Science and Technology, PA, USA) - Bøker - Taylor & Francis Ltd - 9781138428171 - 2. august 2017
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Alternate Reality Games: Gamification for Performance 1. utgave

Palmer, Charles (Harrisburg University of Science and Technology, PA, USA)

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Alternate Reality Games: Gamification for Performance 1. utgave

This text links general skills difficulties to dyslexia. It examines the research which has found that dyslexic children have problems not just with their reading but in a range of skills including several (such as balance) unrelated to reading.


132 pages

Media Bøker     Innbunden bok   (Bok med hard rygg og stivt omslag)
Utgitt 2. august 2017
ISBN13 9781138428171
Utgivere Taylor & Francis Ltd
Antall sider 130
Mål 400 g
Språk Engelsk