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IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification Shreekant W Shiralkar 1st edition
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IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification
Shreekant W Shiralkar
This concise book shows you how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to your business needs through an innovative, game-based approach.
98 pages, 2 black & white illustrations, 58 colour illustrations, biography