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3D Rendering in Windows D James Benton
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3D Rendering in Windows
D James Benton
This is a how-to guide on rendering three-dimensional objects. The target operating system is Windows, but these same principles and techniques could be used in other contexts. The primary implementation is based on OpenGL, but alternate rendering systems are also presented.
| Media | Bøker Pocketbok (Bok med mykt omslag og limt rygg) |
| Utgitt | 8. januar 2017 |
| ISBN13 | 9781520339610 |
| Antall sider | 106 |
| Mål | 140 × 216 × 6 mm · 167 g |
| Språk | Engelsk |