Fortell venner om denne varen:
3D Engine Design for Virtual Globes Patrick Cozzi 1. utgave
Pris
NOK 1.749
Bestillingsvarer
Forventes levert 30. jul - 13. aug
Få varsel om nye utgivelser fra Patrick Cozzi
Legg til iMusic ønskeliste
eller
3D Engine Design for Virtual Globes
Patrick Cozzi
Supported with code examples and the authors? real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.
Topics covered include:
Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design520 pages, Illustrations (chiefly col.), maps (some col.)
| Media | Bøker Innbunden bok (Bok med hard rygg og stivt omslag) |
| Utgitt | 24. juni 2011 |
| ISBN13 | 9781568817118 |
| Utgivere | Taylor & Francis Inc |
| Antall sider | 516 |
| Mål | 190 × 242 × 30 mm · 1,25 kg |
| Språk | Engelsk |