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Physics for Game Programmers Grant Palmer
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Physics for Game Programmers
Grant Palmer
This book illustrates how to infuse compelling and realistic action into game programming without a college-level physics background. It covers the basic physics and mathematical models and then shows clearly how to implement the basics to accurately simulate the motion and behaviour of cars, planes, projectiles, rockets and boats.
472 pages, Illustrations
| Media | Bøker Pocketbok (Bok med mykt omslag og limt rygg) |
| Utgitt | 20. april 2005 |
| ISBN13 | 9781590594728 |
| Utgivere | APress |
| Antall sider | 472 |
| Mål | 178 × 235 × 26 mm · 820 g |