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Game Engine Architecture: Volume II, Graphics, Motion and Sound 4. utgave
Jason Gregory
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NZ$ 344
Forventes levert 10. - 13. feb 2026
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Game Engine Architecture: Volume II, Graphics, Motion and Sound 4. utgave
Jason Gregory
In this fourth edition, Jason Gregory presents both the theory and practice of game engine software development. The broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated.
Media | Bøker Innbunden bok (Bok med hard rygg og stivt omslag) |
Vil utgis | 2. februar 2026 |
ISBN13 | 9781041162582 |
Utgivere | Taylor & Francis Ltd |
Antall sider | 760 |
Mål | 1,17 kg (Estimert vekt) |